In differential geometry, the fundamental theorem of space curves states that every regular curve in three-dimensional space, with non-zero curvature, has its shape (and size) completely determined by its curvature and torsion.
Given curvature and torsion , the Frenet equation relates the tangent, normal, and binormal vector of the curve at each position.
Our neural network implementation in Unreal Engine 4 can have different purposes, educational or as a tool for data scientist developers.
This tool is really easy to be used: you can change the number of layers and the neurons per layer. In the example showed I have used the MNIST dataset for number recognition, furthermore, I can use different datasets.
If you want to use this tool for educational purposes, you can debug and see how the neural networks work. It is really practical and I recommend whoever wants to start AI. This application is progress, although you would be able to see the advances.