We usually want to know the shortest/fastest route between two points. This is a well-known problem in graph theory. There are several algorithms that solve this problem: A*, Dijkstra, etc.
I have implemented in C++ those algorithms and a graph of the roads in California.
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Recurrent algorithms C++ and Python
I have been working on recurrent algorithms. They’re a bunch of examples in which you can implement these algorithms. However, we usually see that they are efficient.
Connect 4 is a simple game that can be easily programmed and solved to win every time. I have made in Python an AI that solves and wins. It is not programmed in C++ because I wanted a GUI.
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Computational neuroscience: neuron and network simulation
The neuron is the most common component in our brain, we have nearly 86 billion neurons and 1000 trillion synaptic connections, estimates to a computer with a 1 trillion bit per seconds processor
Is the field of study in which we measure and simulate the neurons process. Our brain is a complex machine and its behavior is non-linear.
We need previous knowledge of electronics, ODE’s, neurobiology, chemistry, and programming.
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