Magnetic and Electrosatatic simulator in UE4 and C++
In physics (particularly in electromagnetism) the Lorentz force (or electromagnetic force) is the combination of electric and magnetic force on a point charge due to electromagnetic fields. A particle of charge q moving with a velocity in an electric field and a magnetic field experiences a force.
In this video, I show you a real-time simulation of space-time distortions that produce gravity because of its mass. The simulator is made in Unreal Engine 4 and C++.
In 1905, Albert Einstein determined that the laws of physics are the same for all non-accelerating observers and that the speed of light in a vacuum was independent of the motion of all observers. This was the theory of special relativity. It introduced a new framework for all of physics and proposed new concepts of space and time.
Einstein then spent 10 years trying to include acceleration in the theory and published his theory of general relativity in 1915. In it, he determined that massive objects cause a distortion in space-time, which is felt as gravity.