Spacetime Curvature Simulator

Spacetime real-time simulator in UE4 and C++

In this video, I show you a real-time simulation of space-time distortions that produce gravity because of its mass. The simulator is made in Unreal Engine 4 and C++.

In 1905, Albert Einstein determined that the laws of physics are the same for all non-accelerating observers and that the speed of light in a vacuum was independent of the motion of all observers. This was the theory of special relativity. It introduced a new framework for all of physics and proposed new concepts of space and time.

Einstein then spent 10 years trying to include acceleration in the theory and published his theory of general relativity in 1915. In it, he determined that massive objects cause a distortion in space-time, which is felt as gravity.

Gravitational time dilation formula:

    \[ T=\frac{T_0}{\sqrt{1-\frac{2GM}{R c^2}}} \]

3D Neural Network Simulator

Neural Network implementation in UE4

Our neural network implementation in Unreal Engine 4 can have different purposes, educational or as a tool for data scientist developers.

This tool is really easy to be used: you can change the number of layers and the neurons per layer. In the example showed I have used the MNIST dataset for number recognition, furthermore, I can use different datasets.

If you want to use this tool for educational purposes, you can debug and see how the neural networks work. It is really practical and I recommend whoever wants to start AI. This application is progress, although you would be able to see the advances.

Continue reading “3D Neural Network Simulator”